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Duration : Duration : 10.42 seconds.

Inverse Kinematics without the need for Inverse Kinematics! I built this in trueSpace2 making subtle use of the 'Look at' command to see if it was possible to make a working suspension without using Inverse Kinematics. In the animation, the suspension moves up and down using one object for the key frames, and the wheel rotates and steers using child objects for the key frames.

Nice trick! However trueSpace3 onwards does support Inverse Kinematics.