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Texture creation

In this example I was building a shunting engine that has a very boxy shape, but with vents, opening and other details. In the close up version of the mesh, the handrails and steps etc. are geometry, but most on the surface detail is in the texture maps, the distance replacement object is just a box with a texture applied.
This texture makes extensive use of the "Bevel and emboss...", shadow and glow tools.